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    So, the first X armor on the goal is diminished by the share listed
    within the Armor Penetration Rating tooltip, and all armor previous that X is unaffected.

    We additionally didn't need Armor Penetration Ranking to be too powerful towards high
    armor targets. The change to a score was also aimed at falling in line with other stats like hit
    and crit which require an increasing number of rating to attain the identical results
    as a character ranges. Enchants like Executioner read "Completely enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 60 or higher merchandise." Gear that had armor pen on it informed you how
    a lot armor it was going to penetrate. In order
    that they changed Armor Pen to a ranking. The move to a rating based system and to percentage based mostly ArP (ignores a proportion of
    goal armor rather than simply X amount of goal armor) was geared toward retaining
    and even enhancing the stats usefulness towards excessive armor targets while making it much less ridiculously lethal in opposition to low armor targets.

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